Come back every day for 7 days
and collect your rewards.
Claim today's reward.
A new week begins tomorrow.
6 exclusive diary pages + original illustrations.
Skip the enigmas. Enter the next world.
Decks drawn from the memory of worlds.
Four original themes from one planet.
A mark reserved for those who came first.
Gems define your place in each planet's ranking.
You've used your free hint for this level.
Buy more hints to keep going.
$0.99 / hint
Return to main menu? Your progress on this level will be lost.
You finished all 10 levels of The Splice.
Slide the amber pieces to clear a path — let the golden exit piece escape through the right side of the board.
You've used your free hint for this level.
Buy more hints to keep going.
€0.99 / hint
Return to main menu? Your progress on this level will be lost.
You finished all 10 levels of Synco.
Flood the board with a single colour, starting from the top-left corner.
Fill the grid so that every row and column matches its clue numbers.
Clue numbers tell you the lengths of each consecutive filled group in that row or column, in order. Groups must have at least one empty cell between them.
Example — clue "2 1" means a group of 2 filled cells, then a gap, then 1 filled cell.
Controls
Tap cell — fill or erase
Hint — reveals one correct move. 1 free per level; more in the SHOP.
Reset — starts the level again
There is no wrong move penalty. Take your time — the depth reveals itself.
Two rules. That is the whole game.
One. Drag anywhere on the board. The stone travels in that direction until something stops it — a wall, or a rock. It never stops halfway, so rocks are how you turn a corner.
Two. If there are echoes ◈ on the board, collect every one. The resting place ✦ stays shut until you hold them all.
Help
Drag slowly without letting go — a ghost shows where the stone will land.
Hint draws the next correct pull on the board — one free each level.
Nothing here can be lost. No timer, no failure. Start over whenever you like — take as long as the water takes.
Each era has settled into its own tube. The oldest rests at the bottom.
One rule. That is the whole game.
You only touch the top of each tube. You can set it on another tube only if that tube's top is the same temperature — or if it is empty.
Sort until each tube holds a single era. Cold = deep = old.
Nothing is lost. No timer, no failure. Start over whenever you like.
The multitude turned as one. The shoal speaks with a single voice.
One rule. That is the whole game.
Tap a fish — it turns, and so do every fish beside it (above, below, left, right). They move as a shoal.
Get the whole shoal facing one way. That is the solved shoal.
Hover or touch any fish to see which ones will turn before you commit.
Nothing is lost. No timer, no failure. Start over whenever you like.
Hold ► to swim forward along the line, ◄ to swim back. Only one rule.
Red means wait. Stop before it, watch, and go the moment it turns dark. Touching it while lit just sends you back to the start — nothing is lost.
There is no losing. Take all the time you need.
This is a standalone preview of HUSH. The hub that links all six NHELUM games lives in the main KAEL shell.
Tap a coral fragment to rotate it 90°. Every fragment has a fixed branch pattern — it lights up the moment its branches line up with its neighbours, with no loose ends at the edge of the reef.
Connect every fragment and the whole reef comes alive. Rotate as many times as you like — nothing is ever lost.
There is no losing. Take all the time you need.
This is a standalone preview of WAKE. The hub that links all six NHELUM games lives in the main KAEL shell.
Hint — one correct move. 1 free per level; more in the SHOP.
Reset — starts the level again.
There is no wrong-move penalty. Take your time.
Come back every day for 7 days
and collect your rewards.
Claim today's reward.
A new week begins tomorrow.
Hint — one correct move. 1 free per level; more in the SHOP.
Reset — starts the level again.
There is no wrong-move penalty. Take your time.
Hint — one correct move. 1 free per level; more in the SHOP.
Reset — starts the level again.
There is no wrong-move penalty. Take your time.